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Armed Combat Expand / Collapse
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Posted Monday, September 24, 2007 7:24 PM
Prodigal

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I like the idea of a combat system designed for daggers, swords and staves. (One-handed random bladed weapons like axes come under 'swords', maces might come under 'swords' or 'staves' depending on their military-ness.) Daggers go through anything, because once you're close enough to use a dagger you could stab them in the eyes with it if you weren't having to concentrate on being LARP-safe. Swords go through light armour (anything which could concievably have armour value is light armour) but bounce off heavy armour (chain/plate). Staves don't go through anything, but they're the only available two-handed weapon class.

If attacking from behind or in confused situations when the target's not going to see your weapon, you could call 'through' for a dagger, 'sharp' for a sword-class weapon, and 'blunt' for a staff-class weapon.

The system isn't designed to support actual military weapons (as opposed to gentleman's sidearms, street urchin knives and walking sticks) because I came up with it when thinking of a simple combat system for a game where people aren't going to have any access to actual military weapons.



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Post #44058
Posted Monday, September 24, 2007 11:36 PM


I do talk a good fight

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Marianne,

Oh, I don't know, I hadn't figured that much out yet... probably you'd be protected from that one too.


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Post #44084
Posted Tuesday, September 25, 2007 9:54 AM
Champion

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Jon (9/23/2007)
Problem is you're concentrating so much on what you've been hit with and whether your armour works against it or not you end up far too busy to know if you are having fun or not.
There are four kinds of weapon, but only three kinds of blow they can deliver, since heavy (two-handed) peasant weapons do the same as light (one-handed) combat weapons.

Three kinds of blow, and two kinds of armour. Less complicated than some systems. Three calls to make for the three kinds of blow would probably be useful.
Post #44096
Posted Tuesday, September 25, 2007 10:35 AM


Heroic Knight

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Personally I always liked the orcworld rpg system for weapons/armour in comabt and thought it would be very easily converted into lrp.

4 grades of materials:

  • wood/pelts (i.e. wooden clubs & armour made from furs)
  • Flint/leather (flint spears or axes and armour that has been made)
  • Bronze (self explanatory)
  • Iron (self explanatory)

All weapons do one point of damage all armour has 2 points of protection.

However weapons of the higher tech grade ignores armour of the lower tech grades.

Armour of the Higher tech grades double protection value against lower quality weapons.

Tech tree hard to climb.

Then again, maybe thats because I'm a big fan of Orkworld.

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Post #44103
Posted Tuesday, September 25, 2007 8:22 PM


Heroic Knight

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TheThomas (9/25/2007) Three calls to make for the three kinds of blow would probably be useful.

I dig the system, it's just far too much to be bothering about in my opinion, especially if my vision is restricted by a helmet or I'm in the middle of a mosh.

Making calls for the blow would be complicating the issue, the original point is to place the differentiation of damage on the defender rather than the aggressor. By adding calls you have both differentiating, a terribly inefficient system.

The realisation I've been having of late is that the abstraction of physical combat and the attempted real life emulation of a ruleset are often counter-intuitive.

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Post #44181
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