Rule7 Forums
Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        


«««123

Simple Combat Rules Expand / Collapse
Author
Message
Posted Tuesday, June 05, 2007 12:43 PM
Champion

ChampionChampionChampionChampionChampionChampionChampionChampion

Group: Basic Members
Last Login: Yesterday @ 10:41 PM
Posts: 304, Visits: 1,223
Combat ... Dark Times ... 'Hits'

Not words I thought I'd see in the same thread.

Get hit once, fall over.  That's what I loved about Dark Times.  When a single 3/4 speed zombie made the entire playerbase pick up their skirts and run like girls.  I like the floating hits concept, but iirc from the rules it was pretty much impossible to be a peasant who had armour *and* a sword?

Post #32026
Posted Tuesday, June 05, 2007 12:48 PM


Champion

ChampionChampionChampionChampionChampionChampionChampionChampion

Group: Basic Members
Last Login: Yesterday @ 11:13 PM
Posts: 461, Visits: 1,842
Dark Times is combat lite but we wanted to allow players to play more combat heavy characters if they wanted to. Whilst they're all peasant class, theres no reason that some of them werent former soldiers etc

Think we just want to have a facility there for playing harder characters even though most people wont use it

The rules do have it so that its pretty expensive to buy much, but people do loot the dead for their stuff.

Dark Light LRP
www.darklightlrp.com

Post #32027
Posted Thursday, June 14, 2007 5:03 PM


Champion

ChampionChampionChampionChampionChampionChampionChampionChampion

Group: Basic Members
Last Login: Yesterday @ 11:13 PM
Posts: 461, Visits: 1,842
Have finished off the combat. Its pretty much the same as above but

Rather than losing a Life Point every minute, if you get knocked to Critical then you lose 1 Life Point and start a 5 minute countdown. If you get to 0 you're dead. If you're patched up before then you can get up but your Life Point is still gone.

So if you're knocked down to Critical too many times you die anyway.

Should make it a bit easier

Worked out that the "average" character will probably have 1 to 3 hits before they start taking damage. We just wanted to bring in more possibility for combat so that the people who want to see a bit of action can without the fear of spending the rest of the event bedbound with their wounds

Dark Light LRP
www.darklightlrp.com

Post #33589
« Prev Topic | Next Topic »

«««123

Permissions Expand / Collapse

All times are GMT, Time now is 12:40am

Powered by InstantForum.NET v4.1.4 © 2008
Execution: 0.210. 10 queries. Compression Disabled.